Monthly Archives: August 2011

96 Free Sound Effects – no strings attached

If you are looking for totally free sound effects, you may be in the right place. If you are looking for free sound effects of explosions, laser weapons, and alarms you have definitely come to the right place! My library … Continue reading

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Creating a low poly space ship in 3DS Max 2012

I decided to learn a bit more about modelling and texture mapping low poly 3D objects for games. My object of choice was a space ship and there are many skilled people out there who can do this ten times … Continue reading

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Performa Cars (ex. Computer Touring Car Championship)

It was after I broke my collar bone in a motocross accident in 2002 that I decided to create a 2D top-down racing game. I named the project Computer Touring Car Championship (CTCC) and for nearly 10 years it has … Continue reading

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Peak of inspiration blocked by parental duties

Current level of inspiration when it comes to composing music for Imphenzia Soundtrack is peaking at an all time high. Mainly because the soundtrack website has gone through such a huge transformation making it easy and enjoyable to add new … Continue reading

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Baby #2 arrives

Had to rush my wife to hospital yesterday and 2 hours later our second child, a little baby girl, was born. Right now I’ve just come home to pick up some things and I’m back off to pick them up. … Continue reading

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Sonic Landscapes with Absynth 5

Following the launch of the revamped website, Imphenzia Soundtrack is currently my main priority. I tend to switch focus between Imphenzia Music (my trance music), Imphenzia Soundtrack, and Imphenzia Games depending on where I find most motivation at any given … Continue reading

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Spotify a.k.a. Money Grinder

In a recent post I expressed some unhappiness with Spotify’s lack of interest in independent artists. While walking around in the garden with the “Computer Sweden” newspaper (August 12, 2011) I stumbled upon an article forcing me to whine more … Continue reading

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Once Upon a Platform – Level Kit released

The goal that I set in my post yesterday was to finish off the Once Upon a Platform level kit variations and release it. It’s now 1:55 am and I have just finished the task. It wasn’t easy because I … Continue reading

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Mood Switching Platform Game Music

Today I’ve been working on a new addition for the non-exclusive music library and to totally switch from the orchestral music I composed yesterday I have taken a memory trip back in time. “Once Upon a Platform” is a new Level … Continue reading

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Level Kits – New Concept for Game Music

It may not be a new concept in the game industry itself, but creating what I refer to as a Level Kit is a new concept for me. Previously I’ve mainly created full length tracks and seamless loops of various … Continue reading

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