Category Archives: Imphenzia Games

Beat Ball 2 1.2.1 Cracked in a Week

Last week I had to release a new version of Beat Ball 2 (version 1.2.1) because a recent move from Lightspeed to Apache at my web hotel resulted in the Internet Highscores feature breaking. Following delivery of HTTP headers, Apache … Continue reading

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Performa Cars released as Freeware

The old 2D top down racing game Performa Cars (previously known as Computer Touring Car Championship, or CTCC) has been released as Freeware =) The game features 18 cars which can be tuned between races by purchasing parts such as turbos, … Continue reading

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New Site for AstroFighter.net

Just a very quick note to say that the game AstroFighter.net has a new dedicated web site where you can follow the development. http://www.astrofighter.net/making-of/

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YouTube misidentified third-party copyright

Today I received mail notification from YouTube making the following statement: Dear ImphenziaGames, Your video, Astrofighter.net (very early) Preview, may have content that is owned or licensed by Kontor New Media.  No action is required on your part; however, if … Continue reading

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Kickstarter Disappointment

Last night I found kickstarter.com through a Twitter post. I visited the site and fell in love with their idea. At Kickstarter you can register a project that in turn is funded by fans. Any funding put into a project … Continue reading

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Weekend

First week of “normal” work following my paternity leave is now in the past and I am enjoying a very welcome weekend. Motocross practice at Uringe Today I spent a few hours at Uringe, a great sand track south of … Continue reading

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The ships of Astrofighter.Net

Today was my first day back in my “normal” job as an IT Security Consultant and I’m coming back from a 7 month long paternity leave. It is with mixed emotions that I return because I’ve really enjoyed spending the … Continue reading

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More prototype ships and weapons

Today I modeled the 8th spaceship and all the weapons. I created a low poly and a high poly version of each weapon so I can render “Normal” maps (bump maps) making the weapons appear to have a lot more … Continue reading

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Astrofighter.Net – low poly spaceships

Low Polygon Spaceships for Astrofighter.Net Today I took a break from programming and decided to make some low polygon spaceships for the game. I don’t have a lot of modelling experience but it’s a lot of fun to let the … Continue reading

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Astrofighter.Net – Update 13 October 2011

I’m tired now. It’s 1:53AM and I only sleep about 4 hours per night. Too excited to go a sleep =) It’s now been roughly five weeks since I started with Astrofighter.Net and I estimate that I may have put … Continue reading

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