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Category Archives: Astrofighter.Net
Apparently there is Subspace
Today I was also contacted through my ImphenziaGames YouTube-account by a couple of guys who play a game called Subspace. I wasn’t aware of this game although I now understand 1) it’s been around for a long time, and 2) … Continue reading
Menu flow of Astrofighter.Net
The importance of a flowing menu system Today I prioritized looking at the menu flow of the game. If there was anything I learned from Beat Ball 2 it was that I shouldn’t take for granted that a menu makes … Continue reading
Posted in Astrofighter.Net, Imphenzia Games
Tagged astrofighter.net, imphenzia games, unity, unity3d
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Added homing missiles to the array of weaponry
Just a quick update today – I’ve just added support from missiles with optional homing / seeking functionality to Astrofighter.Net. The homing feature will need some tweaking though, have a look at this video =) I’m going continue with development … Continue reading
Posted in Astrofighter.Net, Imphenzia Games
Tagged astrofighter.net, imphenzia games, unity, unity3d
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I lost my vector (Astrofighter.Net)
Today I spent 3 nice hours in the autumn sunshine riding motocross at Uringe which is about a 45 minute drive from where I live. When I came home I first had to wash the bike, then I had to … Continue reading
Astrofighter.Net Development Update
Last night and today I rewrote the weapon class for Astrofighter.Net so that it can support a wide range of custom properties for each weapon. I’ve added about 40 properties so there will be a great number of ways to … Continue reading