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Category Archives: Imphenzia Games
Unity menu GUI in multiple resolutions
Today I’ve spent a lot of time trying to get a nice resizable menu for Astrofighter.Net and it’s been a bit of a struggle so far. My first approach was to use Matrix4x4.TRS to create a scalable 4:3 ratio menu GUI based … Continue reading
Unity 3.5 and Menu Flow
I’ve been occupied with fixing up my Yamaha WR250F for the upcoming race, Ränneslättsloppet, on Saturday: New oil and oil filter New air filter with NoToil air filter oil Changed to the enduro tires I also used on Stångebroloppet in … Continue reading
Apparently there is Subspace
Today I was also contacted through my ImphenziaGames YouTube-account by a couple of guys who play a game called Subspace. I wasn’t aware of this game although I now understand 1) it’s been around for a long time, and 2) … Continue reading
Menu flow of Astrofighter.Net
The importance of a flowing menu system Today I prioritized looking at the menu flow of the game. If there was anything I learned from Beat Ball 2 it was that I shouldn’t take for granted that a menu makes … Continue reading
Posted in Astrofighter.Net, Imphenzia Games
Tagged astrofighter.net, imphenzia games, unity, unity3d
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Added homing missiles to the array of weaponry
Just a quick update today – I’ve just added support from missiles with optional homing / seeking functionality to Astrofighter.Net. The homing feature will need some tweaking though, have a look at this video =) I’m going continue with development … Continue reading
Posted in Astrofighter.Net, Imphenzia Games
Tagged astrofighter.net, imphenzia games, unity, unity3d
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I lost my vector (Astrofighter.Net)
Today I spent 3 nice hours in the autumn sunshine riding motocross at Uringe which is about a 45 minute drive from where I live. When I came home I first had to wash the bike, then I had to … Continue reading
Astrofighter.Net Development Update
Last night and today I rewrote the weapon class for Astrofighter.Net so that it can support a wide range of custom properties for each weapon. I’ve added about 40 properties so there will be a great number of ways to … Continue reading
Astrofighter.Net – Now suddenly loving C#
Today I redesigned the code for weapon handling in Astrofighter.Net and the game now supports very dynamic creation of weapons and weapon upgrades. Each weapon is configurable with tons of settings such as various sound effects, autofire, charge up for … Continue reading
Astrofighter.Net
Astrofighter.Net is my new game development project for learning Unity and C#. During the past week on every spare moment I’ve been able to find I have been developing and creating assets for the game. When I’m not on the computer … Continue reading
Redeemed myself today
I’m happy to day that today I redeemed myself from yesterdays failures. Getting the missing parts After today’s daily pickup [of my child at daycare] I set off to buy the toilet seat, the front brake disc, and the hand … Continue reading
Posted in Imphenzia Games, Personal
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