<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Imphenzia Blog</title>
	<link>http://blog.imphenzia.com</link>
	<description>Peak into the daily creativity of a music artist and games creator.</description>
	<lastBuildDate>Tue, 31 Jan 2012 00:01:37 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.2.1" -->

	<item>
		<title>Triumphant Return by mindXpander</title>
		<description><![CDATA[Today I received word that mindXpander, a Swedish spacesynth duo, released an album on 28 January 2012 titled &#8220;Triumphant Return.&#8221; If you don&#8217;t know of the spacesynth genre, not to worry. Neither did I until recently. I have, in fact, loved the &#8230; <a href="http://blog.imphenzia.com/2012/01/31/triumphant-return-by-mindxpander/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2012/01/31/triumphant-return-by-mindxpander/</link>
			</item>
	<item>
		<title>Imphenzia Music</title>
		<description><![CDATA[Not long ago I released a new and unconventional Imphenzia track named &#8220;Time Travel&#8221; &#8211; check out the video of the track: This track rocketed to the #1 chart at soundclick.com and it also received great feedback on facebook. It &#8230; <a href="http://blog.imphenzia.com/2011/12/25/imphenzia-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/12/25/imphenzia-music/</link>
			</item>
	<item>
		<title>Scripts for Watermarking and Encoding Audio</title>
		<description><![CDATA[I&#8217;ve decided to publish the scripts that I use to watermark and encode music audio files into MP3 and OGG files with meta tags. I hope this will help someone out there who needs to frequently watermark and/or encode audio &#8230; <a href="http://blog.imphenzia.com/2011/11/19/scripts-for-watermarking-and-encoding-audio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/11/19/scripts-for-watermarking-and-encoding-audio/</link>
			</item>
	<item>
		<title>Exclusive Music and Work</title>
		<description><![CDATA[So far this week I have spent most of my hours awake either in traffic on my way to or back from work, or in work. The few hours I&#8217;ve had to spare at home I&#8217;ve put on composing exclusive &#8230; <a href="http://blog.imphenzia.com/2011/10/26/exclusive-music-and-work/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/26/exclusive-music-and-work/</link>
			</item>
	<item>
		<title>Weekend</title>
		<description><![CDATA[First week of &#8220;normal&#8221; work following my paternity leave is now in the past and I am enjoying a very welcome weekend. Motocross practice at Uringe Today I spent a few hours at Uringe, a great sand track south of &#8230; <a href="http://blog.imphenzia.com/2011/10/23/weekend/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/23/weekend/</link>
			</item>
	<item>
		<title>The ships of Astrofighter.Net</title>
		<description><![CDATA[Today was my first day back in my &#8220;normal&#8221; job as an IT Security Consultant and I&#8217;m coming back from a 7 month long paternity leave. It is with mixed emotions that I return because I&#8217;ve really enjoyed spending the &#8230; <a href="http://blog.imphenzia.com/2011/10/17/the-ships-of-astrofighter-net/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/17/the-ships-of-astrofighter-net/</link>
			</item>
	<item>
		<title>More prototype ships and weapons</title>
		<description><![CDATA[Today I modeled the 8th spaceship and all the weapons. I created a low poly and a high poly version of each weapon so I can render &#8220;Normal&#8221; maps (bump maps) making the weapons appear to have a lot more &#8230; <a href="http://blog.imphenzia.com/2011/10/16/more-prototype-ships-and-weapons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/16/more-prototype-ships-and-weapons/</link>
			</item>
	<item>
		<title>Astrofighter.Net &#8211; low poly spaceships</title>
		<description><![CDATA[Low Polygon Spaceships for Astrofighter.Net Today I took a break from programming and decided to make some low polygon spaceships for the game. I don&#8217;t have a lot of modelling experience but it&#8217;s a lot of fun to let the &#8230; <a href="http://blog.imphenzia.com/2011/10/15/astrofighter-net-low-poly-spaceships/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/15/astrofighter-net-low-poly-spaceships/</link>
			</item>
	<item>
		<title>Astrofighter.Net &#8211; Update 13 October 2011</title>
		<description><![CDATA[I&#8217;m tired now. It&#8217;s 1:53AM and I only sleep about 4 hours per night. Too excited to go a sleep =) It&#8217;s now been roughly five weeks since I started with Astrofighter.Net and I estimate that I may have put &#8230; <a href="http://blog.imphenzia.com/2011/10/13/astrofighter-net-update-13-october-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/13/astrofighter-net-update-13-october-2011/</link>
			</item>
	<item>
		<title>Unity menu GUI in multiple resolutions</title>
		<description><![CDATA[Today I&#8217;ve spent a lot of time trying to get a nice resizable menu for Astrofighter.Net and it&#8217;s been a bit of a struggle so far. My first approach was to use Matrix4x4.TRS to create a scalable 4:3 ratio menu GUI based &#8230; <a href="http://blog.imphenzia.com/2011/10/05/unity-menu-gui-in-multiple-resolutions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.imphenzia.com/2011/10/05/unity-menu-gui-in-multiple-resolutions/</link>
			</item>
</channel>
</rss>

