Tag Archives: network

Networking with Unity3D

For years and years I’ve been wanting to create a network multiplayer game. Ok, I already created one about 10 years ago called Netris but that is a type of game that does not rely on any sort of speed … Continue reading

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New approach to releasing tracks

I update this blog only when I have something to say and also when I have time, and today it happens to be twice! As I mentioned briefly in my previous post I’ve simply released a track once it’s finished … Continue reading

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