Tag Archives: unity

Weekend

First week of “normal” work following my paternity leave is now in the past and I am enjoying a very welcome weekend. Motocross practice at Uringe Today I spent a few hours at Uringe, a great sand track south of … Continue reading

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The ships of Astrofighter.Net

Today was my first day back in my “normal” job as an IT Security Consultant and I’m coming back from a 7 month long paternity leave. It is with mixed emotions that I return because I’ve really enjoyed spending the … Continue reading

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More prototype ships and weapons

Today I modeled the 8th spaceship and all the weapons. I created a low poly and a high poly version of each weapon so I can render “Normal” maps (bump maps) making the weapons appear to have a lot more … Continue reading

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Astrofighter.Net – low poly spaceships

Low Polygon Spaceships for Astrofighter.Net Today I took a break from programming and decided to make some low polygon spaceships for the game. I don’t have a lot of modelling experience but it’s a lot of fun to let the … Continue reading

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Astrofighter.Net – Update 13 October 2011

I’m tired now. It’s 1:53AM and I only sleep about 4 hours per night. Too excited to go a sleep =) It’s now been roughly five weeks since I started with Astrofighter.Net and I estimate that I may have put … Continue reading

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Unity menu GUI in multiple resolutions

Today I’ve spent a lot of time trying to get a nice resizable menu for Astrofighter.Net and it’s been a bit of a struggle so far. My first approach was to use Matrix4x4.TRS to create a scalable 4:3 ratio menu GUI based … Continue reading

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Unity 3.5 and Menu Flow

I’ve been occupied with fixing up my Yamaha WR250F for the upcoming race, Ränneslättsloppet, on Saturday: New oil and oil filter New air filter with NoToil air filter oil Changed to the enduro tires I also used on Stångebroloppet in … Continue reading

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Apparently there is Subspace

Today I was also contacted through my ImphenziaGames YouTube-account by a couple of guys who play a game called Subspace. I wasn’t aware of this game although I now understand 1) it’s been around for a long time, and 2) … Continue reading

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Menu flow of Astrofighter.Net

The importance of a flowing menu system Today I prioritized looking at the menu flow of the game. If there was anything I learned from Beat Ball 2 it was that I shouldn’t take for granted that a menu makes … Continue reading

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Added homing missiles to the array of weaponry

Just a quick update today – I’ve just added support from missiles with optional homing / seeking functionality to Astrofighter.Net. The homing feature will need some tweaking though, have a look at this video =) I’m going continue with development … Continue reading

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